| The body of the sculpture |
| The wireframe view of the body, along with the spring structure on the leg |
| Four views of the sculpture |
| Additional views of the sculpture |
| Perspective of the sculpture |
| Close up view of the eyes |
| The sculpture with eye rings |
| The body of the sculpture |
| The wireframe view of the body, along with the spring structure on the leg |
| Four views of the sculpture |
| Additional views of the sculpture |
| Perspective of the sculpture |
| Close up view of the eyes |
| The sculpture with eye rings |
| We learnt how to set our material selections through the options found within Material Editor |
| Detailed view of the different options found within the Material Editor window |
| We then learnt how to apply default texture and original texture to the image that we had created |
| These textures can be modified in terms of its UVW mapping depending on its shape as a whole |
| Lastly we learnt how to 3dimensionalized an existing image in 3DS Max, using the Lathe function |