The body of the sculpture |
The wireframe view of the body, along with the spring structure on the leg |
Four views of the sculpture |
Additional views of the sculpture |
Perspective of the sculpture |
Close up view of the eyes |
The sculpture with eye rings |
The body of the sculpture |
The wireframe view of the body, along with the spring structure on the leg |
Four views of the sculpture |
Additional views of the sculpture |
Perspective of the sculpture |
Close up view of the eyes |
The sculpture with eye rings |
We learnt how to set our material selections through the options found within Material Editor |
Detailed view of the different options found within the Material Editor window |
We then learnt how to apply default texture and original texture to the image that we had created |
These textures can be modified in terms of its UVW mapping depending on its shape as a whole |
Lastly we learnt how to 3dimensionalized an existing image in 3DS Max, using the Lathe function |