Saturday, 29 September 2012

Project 1: Abstract Sculpture

The design processes for my project 1: an Elephrog.

The body of the sculpture
The wireframe view of the body, along with the spring structure on the leg

Four views of the sculpture

Additional views of the sculpture

Perspective of the sculpture


Close up view of the eyes

The sculpture with eye rings
Rendered product of the sculpture design

The Elephrog is a combination of an elephant and a frog, where the 'wings' beside the body represents an elephant's ear, and the spring like legs represents the leaping ability of a frog.

Monday, 24 September 2012

Today's lecture focused on getting our set up for Rendering and Material Editor correct and in accordance to the defaults used in lab computers.

We learnt how to set our material selections through the options found within Material Editor


Detailed view of the different options found within the Material Editor window



We then learnt how to apply default texture and original texture to the image that we had created 

These textures can be modified in terms of its UVW mapping  depending on its shape as a whole

Lastly we learnt how to 3dimensionalized an existing image in 3DS Max, using the Lathe function


Tuesday, 11 September 2012

Computer Applications 2 First Tutorial

 Created my first 3d model of a chair, table and teapot from my first tutorial session. Here's the product:



Perspective View of the two chairs and table

Front view of the created models

Looking forward to learning more!