Monday, 24 September 2012

Today's lecture focused on getting our set up for Rendering and Material Editor correct and in accordance to the defaults used in lab computers.

We learnt how to set our material selections through the options found within Material Editor


Detailed view of the different options found within the Material Editor window



We then learnt how to apply default texture and original texture to the image that we had created 

These textures can be modified in terms of its UVW mapping  depending on its shape as a whole

Lastly we learnt how to 3dimensionalized an existing image in 3DS Max, using the Lathe function


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