Today's lecture focused on getting our set up for Rendering and Material Editor correct and in accordance to the defaults used in lab computers.
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We learnt how to set our material selections through the options found within Material Editor |
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Detailed view of the different options found within the Material Editor window |
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We then learnt how to apply default texture and original texture to the image that we had created |
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These textures can be modified in terms of its UVW mapping depending on its shape as a whole |
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Lastly we learnt how to 3dimensionalized an existing image in 3DS Max, using the Lathe function |
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