Today in class we learnt how to render a pachinko ball along with its context. We were also taught on how to apply lighting, using the "Glow" function.
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| The pachinko ball placed within a room |
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| Lighting glows were applied into the room |
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| Shadows come into play when omni lights were taken off the grid |
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| Process of applying additional features |
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| Finished product with proper choice of wall color, and glow |





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